
Required for hardware lock, preferably USB 2.0.

IPv6 is currently not supported.In August of 2000, Blender 2.0 was released at the SIGGRAPH show. That means that the Blender 2 series has been running for a little over two decades! We certainly don’t want the 3 series to take that long. Starting with Blender 3.0 a new version numbering convention will be used, with a major release planned each two years. According to the new planning, in the coming two years eight minor Blender 3.x releases will be made, of which two of these as Long Time Support (LTS) versions. This article aims to provide an outline for the Blender 3.x roadmap.

It has been reviewed with several of the core contributors already. Feedback is very welcome as usual, this will be a living document for a while. Blender 3.0 Beta General focus: building on 2.8 UI and workflow, and improving it further. The general guideline will be to keep Blender functionally compatible with 2.8x and later. Existing workflows or usability habits shouldn’t be broken without good reasons – with general agreement and clearly communicated in advance.īefore 3.0 gets released, all module teams will check on reviewing ongoing implementation and workflows, and come with design docs with requirements, outlining what we accept to be revised, and what we stay away from now.

The module teams should make clear which changes will be happening, what the user benefits are, how we will keep compatibility of previously saved work, and (last but not least) how to get involved as a contributor. Most areas in Blender are quite stable, but in some areas bigger changes are being expected: for physics, ‘everything nodes’, sculpting/painting, texturing, and character rigging. None of these changes will be violating the roadmap as outlined for 2.8 though. The core module will be empowered to manage code standards and engineering practices everywhere in the Blender code more strictly (please write docs and provide tests!).
